A breakout clone with procedural generated levels.
VR Instructor
Internship project
Turtle racer
Learn to take care of your turtle!
Totally Not Indiana Jones
Game Jam project
SlimeDungeon
A slimish dungeon crawler
Tba
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Celestialnoid
A breakout clone with procedural generated levels.
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My first published game!
Wanting to create something from start to finish on Unity, I decided to do a breakout/arkanoid for Android devices.
The key factor when developing this was to make it so the player would never get the sensation of repetion.
With that in mind I thought of what would make this project different… a level maker that would randonmly generate levels according with certain parameters.
Everytime the player begins the game, he will get a totally different level. The same will happen when the player finishes the level, increasing the difficulty parameters with each level.
You can download the game through here
or just play it on this portfolio!
This project was done during my internish at FARO and it was my first Virtual Reality project and first use of the Unreal Engine.
The objective was to create some kind of training tool where FARO users could learn how to properly execute the needed workflows with FARO’s hardware.
For that I designed and developed a VR application on UE4 that consisted on a series of tutorials that demonstrated teached the user how to execute the required workflow.
In order to achieve that I had to:
Manage sound quotes;
Collision dectection;
Grab and release of game world objects;
Interaction with User Interface inside of VR world.
Movement with VR Headset/Controllers;
Manage lighting;
Import and manage big and detailed 3d models;
Work mainly with UE blueprint system (imposed by the company).
This was a really quick project done for a class on my master degree.
The project consisted in creating a game where the user would learn how to take care of someone or some animal. With this topic in mind, and since I was playing “Magikarp Jump” at the time, I decided to do a game where you would have to take care of a turtle and then put it to race others.
In order to do that a few minigames were crated:
Feed the turtle;
Clean the turtle;
Race;
The player would have to give good food for the turtle to eat and grow. Some food would also make the turtle sick.
The player would also have to clean the turtle from time to time or it would get sick.
The race would then take place and the experience the turtle would gain from eating would influence it’s results. If the turtle was sick, it would perform worse.
A shop mechanism to buy items and a friend system was also thought of, in order to make the player more engaged.
My first game jam project! A few years ago a coleague contacted me to participate in a university game jam. I had never been in a game jam, and never used the technologies mandatory for that game jam: LUA and Pico-8, so I thought it would be a great idea to join :)
In this project we all did a bit of everything, level design, the sprites, and sounds, story writing and the programing itself.
In the end we decided to make a 2d top-down puzzle game with two levels that the user would have to traverse and solve the traps and kill snakes, as well as a final boss.
It wasn’t a perfect game but everyone that tried it had a lot of fun and it was my first experience in a team creating a game.
My first unity project! On 2015 I started college and decided to investigate a bit about unity and see what i was capable off. And the result was this prototype of a game featuring a slime.
Since at the time I was playing “Binding of Isaac”, I’ve tried to make a dungeon crawler with procedural generated rooms and random placed monsters. In this prototype the player will appear on a random place on the map, be able to move, and kill enemies, it would then be placed a portal at one of the rooms and the player would be teleported to the next level.
This prototype was a nice way to get into Unity and get some knowledge on procedural generated maps.